
The shapes at the top are sphericals (i.e. As you can see, you can add lots of different shapes from here. To add a new shape to the scene, just right-click anywhere in the scene to open the context menu. In camera mode, click the left button to stop moving the camera and continue editing, or click the right mouse button to cancel your changes and put the camera back where it was. Pressing 'Q' will change from 'tumble mode' (focus remains in one spot) and 'track mode', where moving the mouse will make the camera 'strafe' up, down, left, and right instead of turning. Holding the middle mouse button down while moving the mouse, OR using your mousewheel will zoom in and out. From here, the mouse cursor disappears, and moving the mouse pans the camera around the focus (in this case, we're focused on the origin, or x=0, y=0, z=0). Operating the camera in Mirai mode Ī quick rundown of how the Marai camera works: From the normal screen, click the middle mouse button to open the camera mode. This tutorial will use the default (Mirai) camera mode. It's somewhat hard to get used to after UnrealEd, but has a shallow learning curve. If not, you may wish to use the defualt – Mirai. If you're already used to using Nendo, Maya, 3DS Max, Blender, or MotionBuilder, then you can go to Edit -> Preferences and under the Camera tab change the camera controls to be the same as any of those programs (watch the Information Bar as needed for buttons and what they do). Maximize that window if you like, and you can enlarge the viewport as well (or add new ones with Window > New Geometry Window). You'll get a window that has a single viewport in it, a grey grid, and axes markers. If you haven't already, download, install, and run Wings 3D. Change the shape of the shape by editing Verticies, Edges, and Faces.Plan your shape for inclusion into a UT2003 map.

Objectives: īy the end of this tutorial, you should be able to do the following: The buttons and what they do are almost always in the information bar, so make the necessary mental adjustments as needed. If this is not the case, you will need to change your settings in Edit -> Preferences under the Camera tab. IMPORTANT: I also assume you have a 3 button mouse. You should also know what Verticies, Edges, and Faces are. You are at least mildly familiar with UnrealEd, and either you've read over Wings3D/Interface, or you want to Wing it ( )) and figure out the controls as you go (most are pretty easy). 3.1.1 Operating the camera in Mirai mode.
